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Mark Laursen

Mark Laursen

Advisor · Founder · Board Member

AI Gaming Entertainment

Building software since age five. World champion by twenty-one.

Twenty-five years shipping software. Nine companies. Forty million users.

Started on a TI-99 at age five. Never stopped shipping.

Texas Instruments 99, then a Commodore 64, an Amiga, then PC. I was writing games and shipping software before most people had internet access. As Nihilum, my World of Warcraft team won BlizzCon 2008 and held a world-first winning streak across 2007 and 2008. The Ensidia spinoff took DreamHack Summer 2009 and Intel Extreme Masters gamescom 2009. I competed top-4 in Counter-Strike. Built Manaflask into the largest European WoW community portal, 500,000 unique users in the first twelve months. Shipped proprietary engines including PlayOn, plus MMO server work at FortemWorks. Pioneered live streaming via XFire and Dyyno before Twitch existed. Today I run Govyn, co-found Brainjuice Labs and Marathon Variety, and produce on Star Thieves and Ezekiel.

25+

Years shipping

40M+

Lifetime users

10+

Companies built

2

Acquisitions


Current

Active Ventures

NC Gaming logo
Active

Executive Producer

NC Gaming

Leading production for Ezekiel: Noa and the Automaton Urbis, a third-person shooter RPG set in a steampunk-cyberpunk universe featuring an innovative moral AI system that dynamically shapes narrative outcomes.

December 2025 - Present

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Govyn logo
Active

Founder & Sole Developer

Govyn

Open-source AI agent governance proxy and commercial SaaS platform (Govyn Cloud). Agents receive scoped proxy tokens only. Policy bypass is architecturally impossible, not conventionally discouraged.

2025 - Present

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Marathon Variety logo
Active

Co-founder

Marathon Variety

Operator-studio for gaming and emerging tech. Co-founded with Amber Sutera in Portugal, 2025. All of my individual engagements (executive producer, advisor, board, fractional) are contracted through Marathon Variety.

2025 - Present

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Brainjuice Labs logo
Active

Co-founder & Product Lead

Brainjuice Labs

AI tools for game development and SaaS businesses. GameFrame for version-controlled game design, Hangar for cross-platform mini-app deployment, plus a growing catalogue of casual games on Telegram, LINE, STAN, and WeChat.

2026 - Present

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Botto Entertainment logo
Active

Advisor & Executive Producer

Botto Entertainment

Collaborating with a talented team to bring Star Thieves to life — a real-time heist card game with simultaneous play, destructible boards, and deep tactical strategy.

August 2024 - Present

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Morning Star logo
Active

Undisclosed

Morning Star

An undisclosed defense project. Details are confidential.

2026 - Present

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Stealth Company
Active

IP Creator

Stealth Company

Original intellectual property developed and licensed to a partner studio for full production. Details under wraps until the official announcement.

2024 - Present

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Stealth AI Venture
Active

Co-Founder & Agent Architecture Lead

Stealth AI Venture

Building managed multi-agent LLM systems for non-technical markets. Designing the core agent construction pipeline grounded in 700+ research sources, with peer-based coordination architectures informed by DyLAN, MAST, and DeepMind 2025 scaling research.

2025 - Present

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