Mark Laursen
Advisor · Founder · Board Member
Building software since age five. World champion by twenty-one.
Two decades founding companies, shipping products, and advising teams from early-stage to millions of users.
From bedroom coder to building technology at scale.
From a Texas Instruments 99 to a Commodore 64, Amiga, and PC, I was writing games and shipping software before most people had internet access. My World of Warcraft teams won multiple world championships. I competed top-4 in Counter-Strike, built community platforms reaching millions of users, developed proprietary gaming engines handling massive concurrent loads, and pioneered live streaming technology before Twitch existed. Now I focus on AI applications, gaming ventures, and advising next-generation entertainment experiences.
2
Decades in tech
40M+
Users reached
10+
Companies built
2
Acquisitions
Current
Active Ventures
Executive Producer
NC Gaming
Leading production for Ezekiel: Noa and the Automaton Urbis, a third-person shooter RPG set in a steampunk-cyberpunk universe featuring an innovative moral AI system that dynamically shapes narrative outcomes.
December 2025 - Present
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Founder & Sole Developer
Govyn
Open-source AI agent governance proxy and commercial SaaS platform (Govyn Cloud). Agents receive scoped proxy tokens only. Policy bypass is architecturally impossible, not conventionally discouraged.
2025 - Present
ViewCo-Founder & Agent Architecture Lead
Stealth AI Venture
Building managed multi-agent LLM systems for non-technical markets. Designing the core agent construction pipeline grounded in 700+ research sources, with peer-based coordination architectures informed by DyLAN, MAST, and DeepMind 2025 scaling research.
2025 - Present
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Co-founder & Product Lead
TinyTaps
AI-powered tooling for rapid multi-platform game deployment and developer infrastructure — and a few fun mini-games on the side.
2025 - Present
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Advisor & Executive Producer
Botto Entertainment
Collaborating with a talented team to bring Star Thieves to life — a real-time heist card game with simultaneous play, destructible boards, and deep tactical strategy.
August 2024 - Present
ViewUndisclosed
Morning Star
An undisclosed defense project. Details are confidential.
2026 - Present
ViewIP Creator
Stealth Company
Original intellectual property developed and licensed to a partner studio for full production. Details under wraps until the official announcement.
2024 - Present
ViewProjects
Lab
Maestro
Open SourceAn orchestration layer for AI coding agents that implements research-backed principles rather than unlimited agent scaling. Point your IDE at the repo and augment your existing agent config — no dependencies, no SDK, no configuration.
Reboot Resort
Open Source In DevelopmentYour AI agents degrade every day. Memory fills with contradictions. Prompts drift. Model updates silently break what used to work. Reboot Resort is an open-source toolkit that diagnoses, benchmarks, and repairs AI agents post-deployment.
Brainboard
In DevelopmentA visual thinking operating system for teams that think big. Start with an infinite whiteboard — drop in notes, shapes, images, and frames. Wire them into executable node graphs that actually run.
Track Record
Previous Companies
Bright Star Studios
Founder & CEO
2018 - 2025
FortemWorks
General Manager & Game Director
2018 - 2023
Starcade IO
Co-Founder
2017 - 2024
PlayOn ApS
Founder & COO
2016 - 2018
Djobs - Digitale Jobs
Co-Founder
2016 - 2018
IO Games Space
Business Advisor & Interim COO
Apr 2018 - Jun 2018
Akeeweb
Founder & CEO
2014 - 2016
Donkey Crew
Executive Producer
2012 - 2015
Manaflask
Co-Founder & Head of Product
2010 - 2015
Ensidia
Co-Founder
2009 - 2015
Nihilum / Mousesports MMO
Co-Founder, Manager & COO
2005 - 2009
Skibanden
Founder & CEO
1998 - 2005
Writing
Blog
8 April 2026 · 12 min read
1-Bit LLMs Could Make GPUs Obsolete (And Why Nobody Is Betting on It Yet)
Microsoft's BitNet matches full-precision LLMs at 12x less energy using ternary weights on a CPU. If 1-bit LLMs scale, NVIDIA's $3 trillion valuation is built on an assumption that may not hold. Here's why AMD and Intel aren't rushing in.
3 April 2026 · 12 min read
Why Your Multi-Agent AI System Keeps Failing (And What the Research Actually Says)
Multi-agent LLM systems fail 41-87% of the time. 79% of those failures come from coordination, not capability. Here is what the research says about building systems that actually work.
13 March 2026 · 9 min read
AI Agents Need Governance, Not Guardrails
SDK wrappers are guardrails agents can bypass. Infrastructure-level governance — where agents never hold API keys — is the only real enforcement. Here's why.